UKIPO considers e-cigarettes opposition
Trade mark proceedings concerning the Benelux trade marks LOTUS for victim simulation
Our Gender Pay & Ethnicity Gap Report 2018-2019
Taylor Wessing has published its annual gender pay gap report for 2019 (for the year 2017/18).
Employment issues in the video games industry
Following a series of high profile events across the globe, UK games workers are seeking greater recognition of their employment rights.
3 of 6 Insights
In-game purchases
The use of in-game purchases has become increasingly popular. This monetisation model involves the sale of game play extras to users in order to add an additional revenue stream. For example, the hugely popular battle royale game, Fortnite, was one of the highest grossing video games of 2018 despite being free to play.
4 of 6 Insights
Continued growth and a shift to new markets and new players
The video games industry continues to enjoy significant growth, with revenues growing at double-digit rates since 2012.
1 of 6 Insights
User-generated content in games adverts
It is becoming increasingly common for games platforms to have User Generated Content (UGC) systems integrated into the game itself, and to allow users to post UGC in chat forums or pin adverts to the platform.
6 of 6 Insights
Protecting prosthetics patients and intellectual property
As with all areas of medical technology, where there is innovation, then regulation and intellectual property issues are not far behind. This is illustrated by the regulatory framework surrounding neural prosthetics.
5 of 5 Insights
BodyTech – a new wave of medical devices product liability litigation?